Realistic rendering

 

 

 

 

 

Links/Videos:

 

 

This command saves your scene in the image format.

This backup takes into account the materials and the coatings associated with the items as well as the shadows made by the lights.

 

Use:

 

Select Visualization > Realistic Rendering... from the drop-down menu.

 

  1. Select a rendering style.

  2. Select a post-processing style.

  3. Select the rendering camera to use.

  4. Save your scene from the Rendering menu or Preview menu.

 

 

If no rendering camera is available in the document, TopSolid asks which view to consider for realistic rendering:

  1. Select the view to be calculated (when the graphical area is split into several views).

  2. View size:

    • Check this option if you wish to calculate the render of the entire view.

    • Otherwise, uncheck this option and specify the dimensions. The view frame can be moved by selecting one side, and you can resize it by selecting one corner.

  1. Click on the Next button to switch to the Render window.

 

 

 

  • The command can be started with the shortcut key R.

  • You can stop a backup in progress by using the Esc key.

 

 

 

Available Options:

 

 

This menu allows to save/copy the preview.

 

  • Copy to clipboard: the preview will be copied automatically. You can then use any image editing software and paste the preview.

 

  • Save preview: this command allows to specify the file format of the image and to save it on the disk.

 

 

 

This menu allows to save the photorealistic rendering to disk, taking into account the rendering style and post-processing style used.

 

  • Compute image now: this command allows to compute and save the rendering to disk. Specify the file format, the quality if the format is JPEG and the save path. Please note, during the whole computation phase, it will not be possible to work with TopSolid.

 

  • Compute image in the background: This option allows you to compute rendering by a Rendering server running as background job. You can continue to work with TopSolid.

The rendering server allows you to compute photorealistic rendering by allowing the user to continue working with TopSolid. The rendering server is automatically launched when a image calculation is validated with this command.

When the rendering server is running, its icon is displayed in Windows task bar (near clock) . When moving your mouse cursor on this icon, the server status is displayed. Particularly, if this image is under calculation, its progress status is indicated.

 

When an image calculation finished, a tooltip is displayed on the rendering server icon .A click on this tooltip allows you to open this calculated image.

A right click on this icon allows you to suspend or resume calculation in progress and to configure the rendering server.

A double click on this icon allows you to display the in progress calculation list, to be able to reorder them or to cancel them. It also allows you to display calculated image history to be able to open them by double-click.

 

 

 

  • Rendering camera: select the rendering camera to use. TopSolid will use the active rendering camera by default. If no rendering camera is active then the current graphic view will be used.

 

 

 

 

 

If the post-processing style settings specified in the Styles tab do not meet the needs of the current image computation, this tab allows you to impose other settings.

Check the available cell on the tab and customize the settings. The post-processing of the Styles tab will no longer be taken into account.

 

 

See post-processing style settings for more information on the options.

 

 

 

 

This option allows to add a glow effect on the more luminous areas of the picture.

To change the values, check the available cell on the tab and customize the settings.

 

  • Radius: allows to define the glow diffusion. The value can be changed between 1 and 100. The higher the value is the more the glow spreads out.

 

  • Intensity: allows to define the intensity of the glow.

 

  • Brightness threshold: allows to define the brightness threshold beyond which a pixel will produce a glow. For example, a brightness threshold set to 70% means that all pixels with a brightness higher than 0,7 will produce a glow.

 

 Example

 

 

 

This option allows to add a glare effect.

To change the values, check the available cell on the tab and customize the settings.

 

  • Brightness threshold: allows to define the percentage of the brighter pixels on which the effect will be applied. For example, a brightness thresholdset at 2% means that 2% of the brighter pixels of the picture will be taken in account for the creation of the effect.

 

  • Sparkle average count: allows to define the average density of sparks inside the area of pixels defined by the option above.

 

  • Intensity: allows to define the sparks brightness.

 

  • Transparency: allows to define the transparency factor of the sparks.

 

  • Spike length: allows to define the spike length of the sparks. The value can be changed between 1 and 100.

 

  • Spike angle: allows to modify the orientation of sparks on the picture.

 

  • Spike count: allows to define the spike number on each spark.

 

 Example

 

 

 

 

Example of a photorealistic image generated by TopSolid