Post-processing style

 

 

 

 

Links / Videos :

 

 

This command allows to create a post-processing style that could be used with the Realistic rendering command.

A post-processing style allows to apply additional settings and visual effects on the image once it has been calculated.

 

Creation stages / Use:

 

Select the Visualization > Post-Processing Style... command from the drop-down menu.

 

  1. Give a name to this new post-processing style.

  2. Set the different options.

  3. Validate.

 

 

 

The new style will be available in the Entities tree into the Styles > Post-Processing Styles folder.

Right-clicking on a non-current style offers the Make Current command. It will be then used by default in the Realistic rendering command.

Right-clicking on a current style offers the command Deactivate. It is then the Normal style that will be the current one and used in the Realistic rendering command.

 

 

Available options:

 

 

 

  • Exposure: allows to define the global luminous intensity. The value 1 represent a standard exposure to the light. A higher value allows to overexpose the picture.

  • Saturation : also allows to influence the picture luminosity. A null value represent a standard brightness. The more value is high, the more the picture is saturated.

Example

 

 

 

 

This curve also allows to modify the luminosity but with a more local influence on the luminosity input range. This is done by changing the curve shape to define the brightness output according to the initial brightness (input). Example

 

 

 

 

This option allows to modify the hue of the light. You can get a warmer light (red) or colder light (blue).

Click in the color palette to select a hue.

 

 

 

 

Allows to modify the contrast factor of the picture.

The standard value is 1 and can be changed between 0 and 10.

 

 

 

 

Allows to enhance the sharpness of the generated image.

 

 

 

 

Allows to set a depth of field on the generated image to add blur in an area of the image.

 

On this scale, the left area is the foreground of the image and the right area the background.

  • Upper cursor: adjusts the blur intensity (left = no blur; right = max blur).

  • Area 1: net area.

  • Area 2: intermediate area.

  • Area 3: blur area.

 

 

Example of use of the depth of field.

the foreground is net while the background is blur.

 

 

 

 

Noise may appear in your image. It is characterized by grains more or less numerous on the image which reduces its quality.

This option allows you to correct this effect.

 

Without denoise

With denoise

 

 

 

By checking this option this style will be the current style and it will be used by default in the Realistic Rendering command.

It will appear in bold in the Styles > Post-processing styles folder of the entities tree.

 

 

 

Modifications / Additional information:

 

The style can be modified, deleted, deactivated and made current, from the Styles folder of the entities tree.