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Rendering camera |
This command allows to create a conical camera by indicating the position of the eye, the point of view, the type of lens and the features of the image to be calculated (size, rendering scale).
This type of camera also allows you to use a 2D background image to superimpose a 3D design.
It could be used with the realistic rendering command.
Creation stages / Use:
Select the Visualization > Cameras > Rendering Camera... command from the drop-down menu.
Enter the output width (width of the image produced by the realistic rendering calculation).
Enter the output height (height of the image produced by the realistic rendering calculation).
Enter a rendering scale (if 100%, the generated image will have the same dimensions as the width/height values. If 75%, the generated image will be 0.75 times smaller).
Enter a preview scale (size of the preview available in the rendering calculation window of the realistic rendering command).
Select the type of camera to create: Field of view, Focal length or Calibration (in this last case, an image must be selected beforehand).
Specify the camera origin.
Specify the target point.
Specify the up direction.
In the contextual menu in the graphics area, the Cameras menu allows you to call a rendering camera. The view is then that of the camera where only the zoom can be modified (by maintaining the centring view), it will not be possible to move or rotate the scene. It allows you to easily visualize the image that will be produced by the realistic rendering, image contained in the camera frame. The use of a rendering camera is preferable when the graphic area is divided into several views, allowing to adjust more easily the disposition of the object in the field of vision of the camera or by moving the origin and the target in another view while seeing the effect of this redefinition in a view attached to the rendering camera. |
A rendering camera of type Field of view or Focal length could not be changed in a rendering camera of type Calibration. |
Available options:
Field of view:
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When the lens definition type used is Field of view, enter the angle value. Whatever the format of the camera, an angle of view of 45° always corresponds to a normal focal length.
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Focal length:
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When the lens definition type used is Focal length, enter:
These data correspond to photo lens settings. A focal length of 50mm is a normal focal length in 24×36.
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Calibration:
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This option allows you to create a camera resulting from the integration of a 3D design marker in a photo. This type of camera will only be available if an image has been used in the Background image menu at the top of the command.
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Modifications / Additional information:
A rendering camera can be edited from the Cameras folder of the entities tree or in contextual mode in the graphics area from the black triangle available on the camera frame.