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Texture definition |
This command allows to enrich the definition of a material/coating PBR map adding filters (brightness, noise, blend, ...).
Creation stages / Use:
From a Material document or Coating document defined with PBR model, select the Graph editor icon available into each map area.
A right click opens a contextual menu where the submenu Filters allows to create a node to add brightness, noise, blend, ....
To define this filter, it must be connected to the input with another node of type Inputs accessible from the same menu (to add color, real or textures).
It is possible to add as many filters as necessary. The last filter should be connected to the Result node available by default in this window.
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Available options:
Search a node:
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This option, available in the contextual menu on any element, allows to find and create a node quickly by entering a few characters in this field. TopSolid will then propose all the nodes of type Inputs or Filters containing these characters.
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Reset zoom:
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This option, available in the contextual menu on any element, allows to apply a zoom to fit.
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Clear content:
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This option, available in the contextual menu on any element, allows to remove all nodes (except the Result node).
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Remove:
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This option, available in the contextual menu on a filter node, allows to remove it.
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Preview:
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This option, available in the contextual menu on a filter node, allows to display in a higher resolution the image built by it.
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Activated:
When checked, this option applies the current definition to the map.
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If this option is unchecked, the map will use its default setting. |
Modifications / Additional information:
A tree named Misc is available on the right of this window. In addition to displaying the editable value for input nodes in bold, this tree describes the category of the node (input or filter), a quick description and its title.
The Inputs node available:
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The Filters node available:
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The Normal Filters node available:
They allow to brought out or to attenuate the characteristics (the depth) of a texture.
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Original material. Too much reflection, material too bright. |
To make a material less bright, you need to lighten its roughness map by adding a Brightness/Contrast filter. |
Modified material. |