Texture definition

 

 

 

 

Links / Videos :

 

 

This command allows to enrich the definition of a material/coating PBR map adding filters (brightness, noise, blend, ...).

 

Creation stages / Use:

 

From a Material document or Coating document defined with PBR model, select the Graph editor icon available into each map area.

 

  1. A right click opens a contextual menu where the submenu Filters allows to create a node to add brightness, noise, blend, ....

  2. To define this filter, it must be connected to the input with another node of type Inputs accessible from the same menu (to add color, real or textures).

  3. It is possible to add as many filters as necessary. The last filter should be connected to the Result node available by default in this window.

 

 

 

  • To connect nodes to each other, select an output/input point of a node and hold the mouse button down until it is connected to an input/output of another node.

  • Selecting an output point will filter out all input points of other nodes in the graphics area that are not compatible with it.

  • Modifying the contents of an input node is done through the Misc tree available on the right of this window. The modifiable value is displayed in bold in this tree. It is necessary to pull down its menu to modify its content.

 

 

Available options:

 

 

 

This option, available in the contextual menu on any element, allows to find and create a node quickly by entering a few characters in this field. TopSolid will then propose all the nodes of type Inputs or Filters containing these characters.

 

 

 

 

This option, available in the contextual menu on any element, allows to apply a zoom to fit.

 

 

 

 

This option, available in the contextual menu on any element, allows to remove all nodes (except the Result node).

 

 

 

 

This option, available in the contextual menu on a filter node, allows to remove it.

 

 

 

 

This option, available in the contextual menu on a filter node, allows to display in a higher resolution the image built by it.

 

 

 

When checked, this option applies the current definition to the map.

 

If this option is unchecked, the map will use its default setting.

 

Modifications / Additional information:

 

 

  • Color: color input.

  • Real: real value input.

  • Real [0,1]: real value input in interval [0,1].

  • Texture: texture document input.

 

  • Add: adds two images (add RGB values of two images).

  • Blend: bends two images. The coefficient indicates whether the first or the second entry is taken in majority.

  • Brightness/Contrast: ddjusts the brightness and contrast of an image.

  • Channels: splits the channels of an image (red, green, blue and alpha).

  • Color Ramp: converts an image to a gradient.

  • Gloss to Roughness: converts a gloss image to a roughness image.

  • Invert: inverts an image colors.

  • Levels: modifies the levels of brighness of an image.

  • Luminance: computes the luminance of an image.

  • Multiply: multiplies two images (multiplication of RGB values of two images).

  • Noise: generates a noise image (to create blurred for example).

  • Subtract: subtracts two images (substraction RGB values of two images).

 

  • Add Normal.

  • Scale Normal.

  • Max Normal.

  • Min Normal.

They allow to brought out or to attenuate the characteristics (the depth) of a texture.

 

 

 

Original material.

Too much reflection, material too bright.

To make a material less bright, you need to lighten its roughness map by adding a Brightness/Contrast filter.

Modified material.