Method zExportToTopglTFWithRepresentation
zExportToTopglTFWithRepresentation(DocumentId, string, string, string, bool, bool, bool, bool, bool, bool, int, Color)
Exports the document to TopgltF.
Declaration
[OperationContract]
[AvailableSinceVersion(7, 19, 180, 0)]
void zExportToTopglTFWithRepresentation(DocumentId inDocumentId, string inFolderPath, string inFileName, string inRepresentationName, bool inEmbedsBuffer, bool inExportsLights, bool inExportsCameras, bool inExportsFaces, bool inExportsSets, bool inExportsMaterials, int inMaxTextureSize, Color inEdgesColor)
Parameters
| Type | Name | Description |
|---|---|---|
| DocumentId | inDocumentId | Identifier of the document to export. |
| string | inFolderPath | Folder path. |
| string | inFileName | File name. |
| string | inRepresentationName | Representation name. |
| bool | inEmbedsBuffer | Tells whether to embed buffer. |
| bool | inExportsLights | Tells whether to export lights. |
| bool | inExportsCameras | Tells whether to export cameras. |
| bool | inExportsFaces | Tells whether to export faces. |
| bool | inExportsSets | Tells whether to export sets. |
| bool | inExportsMaterials | Tells whether to export materials. |
| int | inMaxTextureSize | Tells the maximum texture size for materials. |
| Color | inEdgesColor | Edges color. |
Remarks
This method is available since v7.19.
This method is for internal use of TopSolid.
This method is useless for other needs.