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    Method zExportToTopglTFWithRepresentation

    zExportToTopglTFWithRepresentation(DocumentId, string, string, string, bool, bool, bool, bool, bool, bool, int, Color)

    Exports the document to TopgltF.

    Declaration
    [OperationContract]
    [AvailableSinceVersion(7, 19, 180, 0)]
    void zExportToTopglTFWithRepresentation(DocumentId inDocumentId, string inFolderPath, string inFileName, string inRepresentationName, bool inEmbedsBuffer, bool inExportsLights, bool inExportsCameras, bool inExportsFaces, bool inExportsSets, bool inExportsMaterials, int inMaxTextureSize, Color inEdgesColor)
    Parameters
    Type Name Description
    DocumentId inDocumentId

    Identifier of the document to export.

    string inFolderPath

    Folder path.

    string inFileName

    File name.

    string inRepresentationName

    Representation name.

    bool inEmbedsBuffer

    Tells whether to embed buffer.

    bool inExportsLights

    Tells whether to export lights.

    bool inExportsCameras

    Tells whether to export cameras.

    bool inExportsFaces

    Tells whether to export faces.

    bool inExportsSets

    Tells whether to export sets.

    bool inExportsMaterials

    Tells whether to export materials.

    int inMaxTextureSize

    Tells the maximum texture size for materials.

    Color inEdgesColor

    Edges color.

    Remarks

    This method is available since v7.19.

    This method is for internal use of TopSolid.

    This method is useless for other needs.

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