Multiprocessor
graphics: Available only with multi-core processors.
Allows you to use graphic functions (zoom, rotations,
etc.) while calculating operations.
Accelerated
drawing of fast draft views: Allows you to hide
the image of the view and not to recalculate except for
zooming. Certain maps do not support this mode, in this
case, uncheck the option.
Level
of acceleration for drawing shapes: This option
uses an acceleration feature available in recent graphics
cards. If the cursor is on the left, the feature is disabled
for the card that does not support it. If the cursor is
in the center, basic functionality. Cursor on the right
for optimized functionality.
Optimize
edge drawing for thin shapes: Allows display defects
of graphics cards to be corrected for the hidden edges
of thin parts
Accelerated
drawing of transparency: The transparency quality
is slightly deteriorated during dynamic displacements
to increase display performance.
Draw
edges of draft with thin width: Allows to display
all lines of the draft with thin width. Of course, when
printing, lines will have the correct width.
Draw
silhouettes in wireframe render modes: When a cylinder
in perspective is in wireframe render, it is displayed
with only 2 circles. This option allows to also display
the 2 lines. Turning on this option decreases graphic
performances.
Transparent
shapes hide edges: In this case, transparent shape
is considered as opaque.
Highlight
detected faces: Detected faces are framed as during
selection, but also colored.
Highlight
selection of parts in tree: Display a wired echo
of the hidden geometries when making a selection or zooming
from a tree (Entities, Parts...).
Display
scale bar: Allows you to display the scale bar
in the bottom right-hand side of the screen.
OpenGL
hardware acceleration: This option allows you to
turn on the OpenGL acceleration for the video card. This
option is checked by default on cards that support this
option.
OpenCL
device: Allows to activate the OpenCL acceleration
of the selected graphic card.
Spare
video memory: This option allows to avoid allocating
large blocks of video memory in order to better support
graphics cards with less than 2 GB of memory.