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Decal
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This command allows you to apply a specific coating on top of the existing material of a shape, such as a sticker.
Creation stages / Use:
Click the icon or select Shapes > Other Operations > Decal... from the drop-down menu.
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Select the faces.
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Select the decal texture.
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A decal texture must be created.
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Available Options:
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Select the orientation frame of the texture.
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Select its projection type (for projection onto a planar or cylindrical face).
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Enter the horizontal and vertical offsets of the origin point projected onto the face, as well as the angle of the texture in relation to this frame.
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Check the Keep Proportions box in order to not deform the texture.
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Check the Adjust Width or Adjust Height box and enter the value. When the Keep Proportions option is checked, one side can be adjusted.
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Set the specular brightness by sliding the cursor. This is the color's light reflection on the part generated by a light source. For plastic material, the specular color is the same as the diffused color; for metals, the specular color is white.
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Set the specular spread by sliding the cursor. The brightness of the material is changed. The higher the brightness, the more the material reflects lights.
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Example of a decal applied to an object.
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Modifications / Additional information:
You can modify using the popup menu or the operations tree.